

(Albeit not as much in the case of Scales, because it's hard to boost machines' morale.) And extra gold from all cities helps your strong economy even further.įor the third choice, Air, Fire and Wild magic are all appropriate. Shield of Dispassion and Scales of Fortune both benefit ranged attackers, unlike the upgrades from other specialisations. Cardinal Culling is just amazing when you have a battery of cannons. (A minor bonus, but still better than what other races get.)įor specialisations, I really like Grey Guard mastery. Racial Governance gives you cheap settlers, even better cavalry, extra medals for all troops (allowing you to construct Gold Medal golems and musketeers in the late game) and extra ranged damage for musketeers and engineers at deity level.

Human cities get a production bonus, which stacks with Mana Fuel Cells to give you amazing production early on.(Okay, this is pretty meaningless in terms of gameplay, but I think Draconian dreadnought armies just look weird when puffy sleeved musketeers walk next to naked Crushers.) Dreadnoughts fit very well with the early-modern visual style of Human racial units.You have 2 good armoured cavalry units, which benefit from pistol upgrades.

